private static void OnRootConsoleRender(object sender, UpdateEventArgs e) { if (_renderRequired) { _mapConsole.Clear(); _statConsole.Clear(); _messageConsole.Clear(); _inventoryConsole.Clear(); DungeonMap.Draw(_mapConsole, _statConsole); Player.Draw(_mapConsole, DungeonMap); Player.DrawStats(_statConsole); Player.DrawInventory(_inventoryConsole); MessageLog.Draw(_messageConsole); _messageConsole.SetBackColor(0, 0, _messageWidth, _messageHeight, Swatch.DbDark); TargetingSystem.Draw(_mapConsole); RLConsole.Blit(_mapConsole, 0, 0, _mapWidth, _mapHeight, _rootConsole, 0, _inventoryHeight); RLConsole.Blit(_statConsole, 0, 0, _statWidth, _statHeight, _rootConsole, _mapWidth, 0); RLConsole.Blit(_messageConsole, 0, 0, _messageWidth, _messageHeight, _rootConsole, 0, _screenHeight - _messageHeight); RLConsole.Blit(_inventoryConsole, 0, 0, _inventoryWidth, _inventoryHeight, _rootConsole, 0, 0); if (IsInventoryScreenShowing) { InventoryScreen.Draw(_rootConsole, Player.Inventory); } if (IsDialogScreenShowing) { DialogScreen.Draw(_rootConsole); } if (IsShopSelectionScreenShowing) { ShopSelectionScreen.Draw(_rootConsole); } if (IsBuyScreenShowing) { BuyScreen.Draw(_rootConsole); } if (IsSellScreenShowing) { SellScreen.Draw(_rootConsole, Player.Inventory); } _rootConsole.Draw(); _renderRequired = false; } }