/* * Resets inventory to state that was saved */ private void ReloadInventory() { for (int i = 0; i < 4; i++) { _inventory.RemoveItem(i); } for (int i = 0; i < _savedTools.Length; i++) { if (_savedTools[i].Name != null) { //Debug.Log("adding " + _savedTools[i].Name); int savedItemId = _savedTools[i].ItemId; _inventory.AddItem(savedItemId); } } }