/*
     * Resets inventory to state that was saved
     */
    private void ReloadInventory()
    {
        for (int i = 0; i < 4; i++)
        {
            _inventory.RemoveItem(i);
        }

        for (int i = 0; i < _savedTools.Length; i++)
        {
            if (_savedTools[i].Name != null)
            {
                //Debug.Log("adding " + _savedTools[i].Name);
                int savedItemId = _savedTools[i].ItemId;
                _inventory.AddItem(savedItemId);
            }
        }
    }