示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (_inv.InventoryPanelStat())
        {
            return;
        }
        InLineOfSight();
        var pos = transform.position;

        pos.z += 0.01f;

        if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
        {
            _popupAction.SetActive(false);
            var   touchLocation = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            float distance      = Vector2.Distance(touchLocation, pos);
            //AttackTarget Also check AttackInside
            foreach (var monster in _terrainManager.GetMonster(touchLocation, 0.4f))
            {
                _popupAction.GetComponent <ActionHandler>().SetActiveMonster(monster, transform, "Terrain");
                CreateFloatingAction(touchLocation, "Monster");
                return;
            }
            //Consume Element
            var currentElement = _terrainManager.GetElement(touchLocation);
            if (currentElement != null)
            {
                if (distance < 1)
                {
                    _popupAction.GetComponent <ActionHandler>().SetActiveElement(currentElement);
                    CreateFloatingAction(touchLocation, "Element");
                    return;
                }
            }
            //Pick Up Item
            var currentItem = _terrainManager.GetDropItem(touchLocation);
            if (currentItem != null)
            {
                print("currentItem happening :" + distance + " _item:" + currentItem.ItemTypeInUse.Name);
                if (distance < 1)
                {
                    _popupAction.GetComponent <ActionHandler>().SetActiveItem(currentItem, "Terrain");
                    _popupAction.GetComponent <ActionHandler>().GrabItem();
                    //Performance: Less click approach
                    //CreateFloatingAction(touchLocation, "Item");
                }
                else
                {
                    _GUIManager.PrintMessage("Too Far from this Target!", Color.yellow);
                }
                return;
            }
            //Digging
            if (distance < 1)
            {
                TerrainIns currentTerrain = _terrainManager.SelectTerrain(touchLocation);
                //print("TerrainIns distance < 1" +currentTerrain.MyInfo());
                if (currentTerrain.Digable)
                {
                    touchLocation.z = pos.z;
                    _popupAction.GetComponent <ActionHandler>().SetActiveTerrain(currentTerrain);
                    CreateFloatingAction(touchLocation, "Dig");
                    return;
                }
            }
            CreateFloatingAction(touchLocation, "Map");
        }
    }