public static void Use(Client client, Client target) { Account account = client.GetData(EntityData.Account); LevelRanks ranks = account.GetLevelRanks(); LevelRankCooldowns cooldowns = AccountUtil.GetCooldowns(client); string itemToBurn = "Medkit"; if (client.Position.DistanceTo2D(target.Position) > 5) { return; } if (account.IsDead) { return; } // They don't have Medicine. if (ranks.Medicine <= 0) { return; } if (!cooldowns.IsMedicineReady) { return; } if (!account.Inventory.ToLower().Contains(itemToBurn.ToLower())) { client.SendChatMessage("~r~You don't have a Medkit to heal the other player."); return; } bool didItBurn = InventoryHandler.BurnItemFromInventory(client, itemToBurn); if (!didItBurn) { return; } cooldowns.IsMedicineReady = false; cooldowns.NotifyClientsideOfChange(client); int healAmount = 25 + ranks.Medicine * 2; if (healAmount + target.Health > 100) { target.Health = 100; } else { target.Health += healAmount; } Account targetAccount = target.GetData(EntityData.Account); targetAccount.SetPlayerRevived(target); target.StopAnimation(); Account.PlayerUpdateEvent.Trigger(target, targetAccount); client.SendNotification($"You ~g~healed~w~ {target.Name} for {healAmount} Health."); target.SendNotification($"{client.Name} ~g~healed~w~ you for {healAmount} Health."); }