internal void AnimalAbducedSuccessFul(AnimalController animalBeingAbduced) { _inventory.AddAnimalToPegi(animalBeingAbduced.GetAnimalType()); SetAbductionMode(false); _allAnimals.Remove(animalBeingAbduced); --AnimalAmount[animalBeingAbduced.GetAnimalType()]; Destroy(animalBeingAbduced.gameObject); }