示例#1
0
    private void MakeChoiceWithEffect(ChoiceEffect choiceEffect)
    {
        playerInventory.AddChoiceEffect(choiceEffect);
        UpdateInventoryDisplay();

        if (playerInventory.Love <= 0)
        {
            GameOverWithEnding("Love");
        }
        else if (playerInventory.Hope <= 0)
        {
            GameOverWithEnding("Hope");
        }
        else if (playerInventory.Joy <= 0)
        {
            GameOverWithEnding("Joy");
        }
        else if (playerInventory.Parts <= 0)
        {
            GameOverWithEnding("Parts");
        }
        else if (playerInventory.Appearances <= 0)
        {
            GameOverWithEnding("Appearances");
        }
        else
        {
            ShowNextQuandary();
        }
    }