/// <summary> /// Interrupts an interruptable target. /// </summary> /// <param name="sender">The sender.</param> /// <param name="args">The <see cref="Interrupter2.InterruptableTargetEventArgs" /> instance containing the event data.</param> private void Interrupter2OnOnInterruptableTarget( Obj_AI_Hero sender, Interrupter2.InterruptableTargetEventArgs args) { if (!this.Menu.Item("UseEInterrupt").IsActive() || !this.E.IsReady() || !sender.IsValidTarget(this.E.Range)) { return; } if (args.DangerLevel == Interrupter2.DangerLevel.Medium || args.DangerLevel == Interrupter2.DangerLevel.High) { this.E.Cast(sender); } }
private static void Interrupt(Obj_AI_Hero sender, Interrupter2.InterruptableTargetEventArgs args) { if (sender.IsEnemy && W.IsReady() && sender.IsValidTarget() && !sender.IsZombie && WInterrupt) { if (sender.IsValidTarget(125 + Player.BoundingRadius + sender.BoundingRadius)) W.Cast(); } }