Ejemplo n.º 1
0
        /// <summary>
        ///     Interrupts an interruptable target.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="args">The <see cref="Interrupter2.InterruptableTargetEventArgs" /> instance containing the event data.</param>
        private void Interrupter2OnOnInterruptableTarget(
            Obj_AI_Hero sender,
            Interrupter2.InterruptableTargetEventArgs args)
        {
            if (!this.Menu.Item("UseEInterrupt").IsActive() || !this.E.IsReady() || !sender.IsValidTarget(this.E.Range))
            {
                return;
            }

            if (args.DangerLevel == Interrupter2.DangerLevel.Medium || args.DangerLevel == Interrupter2.DangerLevel.High)
            {
                this.E.Cast(sender);
            }
        }
Ejemplo n.º 2
0
 private static void Interrupt(Obj_AI_Hero sender, Interrupter2.InterruptableTargetEventArgs args)
   {
       if (sender.IsEnemy && W.IsReady() && sender.IsValidTarget() && !sender.IsZombie && WInterrupt)
       {
           if (sender.IsValidTarget(125 + Player.BoundingRadius + sender.BoundingRadius)) W.Cast();
       }
   }