示例#1
0
        public UserGuiControl()
        {
            baseControl = new InternalBase(this);
            graphics    = new GDIGraphics(null);

            OnSizeChanged(null);

            SetStyle(ControlStyles.AllPaintingInWmPaint, true);


            var thisThread = Thread.CurrentThread;
            var context    = SynchronizationContext.Current;

            var thread = new Thread(() =>
            {
                while (thisThread.IsAlive)
                {
                    if (Created)
                    {
                        baseControl.Update();
                        context.Send((o) =>
                        {
                            Invalidate();
                        }, null);
                    }
                    Thread.Sleep(16);
                }
            });

            if (System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Runtime)
            {
                thread.Start();
            }
        }
 //TIP 2:This class is NOT in same class 'Base' but in the same assembly so  only protected is NOT accessible rest all are accessible.
 public void fn_Base_Sibling()
 {
     PublicBase.fn_PublicBase();
     //PrivateBase.fn_PrivateBase();     //ERROR:Accesibility of 'protected'
     ProtectedBase.fn_ProtectedBase();       //protected is accessible because Base_Sibling inherit class 'Base'. you can not access it via Base.ProtectedBase
     InternalBase.fn_InternalBase();
     ProInternalBase.fn_ProInternalBase();
 }
示例#3
0
            private bool IsMatch <S>(S other, Predicate <S> match)
                where S : ISet <T>
            {
                InternalBase <T, E> o = other as InternalBase <T, E>;

                return(ReferenceEquals(_collection, other) ||
                       !ReferenceEquals(o, null) && ReferenceEquals(_collection, o._collection) ||
                       match(other));
            }
 public static void fn_Base_Inside()
 {
     //All methods are easily accessible.Does not consider a modified indeed.
     PublicBase.fn_PublicBase();
     PrivateBase.fn_PrivateBase();
     ProtectedBase.fn_ProtectedBase();
     InternalBase.fn_InternalBase();
     ProInternalBase.fn_ProInternalBase();
 }