public void Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world)
        {
            // RenderSceneTraceData
            var bvhIterator = new BvhIterator(scene?.TraceData(), decentFilter: (x) =>
            {
                var center      = x.Bvh.GetCenter();
                var worldCenter = Vector3Ex.Transform(center, x.TransformToWorld);
                if (worldCenter.Z > 0)
                {
                    return(true);
                }

                return(false);
            });

            InteractionLayer.RenderBounds(e, world, bvhIterator);
        }