bool IsObjectInMission(InteractiveObject obj) { if (AlreadyPickup(obj)) { return(false); } foreach (int id in m_scenario.objects) { if (id == obj.GetID()) { return(true); } } return(false); }
bool IsObjectInMission(InteractiveObject obj) { if (AlreadyPickup(obj)) { return(false); } foreach (int id in m_scenario.objects) { if (id == obj.GetID()) { return(true); } } return(false); }