//------------------------------------------------------------------------- private void guardPatrolling() { Vector2 posGuard = manager.GetPosition(6); // choose right animation for the guard if (Patrolling.IsGoingLeft()) { GuardAnimation.Play(1.0f, 1); } else { GuardAnimation.Play(1.0f, 0); } // if the guard is visible if (posGuard.x < 5.5f && posGuard.x > -1.0f) { // and chocolate is not in the inventory if ((!manager.IsInInventory(3) && manager.IsActive(3)) || (!manager.IsInInventory(1) && manager.IsActive(1))) { RatAnimation.Stop(); Patrolling.isPatrolling = false; GuardAnimation.Stop(); updateHandler_ = gotCaught; timeEnd_ = time_ + 7.0f; } } // stop the rat animations when it arrived at its destination if (isRatKillable && !RatMove.IsMoving()) { RatAnimation.Stop(); } }
void Update() { Vector2 posGuard = manager.GetPosition(6); // if the guard is visible if (posGuard.x < 8.0f && posGuard.x > -3.0f) { // and chocolate is not in the inventory if (!manager.IsInInventory(3) && manager.IsActive(3)) { Application.LoadLevel(3); } // and rat bones is not in the inventory if (!manager.IsInInventory(1) && manager.IsActive(1)) { Application.LoadLevel(3); } } }