/* Update player on every call. Updates InteractableManager and DemonSpawn on intervals. */ void Update() { player.ExUpdate(); if (Time.time - intManLastUpdate > INTMAN_UPDATE_DELTA) { intManager.ExUpdate(); intManLastUpdate = Time.time; } if (Time.time - demonSpawnLastUpdate > DEMONSPAWN_UPDATE_DELTA) { demonSpawn.ExUpdate(); demonSpawnLastUpdate = Time.time; } }