public void OnTriggerExit2D(Collider2D collision) { if (!m_InteractableCollider.IsTouching(collision)) { if (collision.GetComponent <InteractableBase>()) { if (Interactable != null) { Interactable.OnStopInteract(); Interactable = null; m_IsCloseEnoughToInteract = false; interactableNotification.SetIcon(); } } } }