private void Start() { //initialize all of the interactions and triggers interactableComponent = GetComponent <InteractableBase>(); interactableComponent.AddInteractionToList("Place Item", HoldItem); //interactableComponent.AddInteractionToList("Take Egg", SpatulaGrab); interactableComponent.AddInteractionTrigger("Empty into"); interactableComponent.AddInteractionToList("Fill water", FillWater); }