public void OnTriggerExit2D(Collider2D collider) { if (collider.tag == "Interable") { if (isinterable != null) { isinterable.StopInteract(); isinterable = null; } } }
public void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Interable") { isinterable = collider.GetComponent <Interable>(); } if (collider.tag == "Enemy") { print("Inimigo"); collider.SendMessage("ChasePlayer"); } }