예제 #1
0
 public void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.tag == "Interable")
     {
         if (isinterable != null)
         {
             isinterable.StopInteract();
             isinterable = null;
         }
     }
 }
예제 #2
0
 public void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "Interable")
     {
         isinterable = collider.GetComponent <Interable>();
     }
     if (collider.tag == "Enemy")
     {
         print("Inimigo");
         collider.SendMessage("ChasePlayer");
     }
 }