示例#1
0
    void Start()
    {
        floor = FindObjectOfType <InstantiateFloor> ();

        rowText.text    = rowSlider.value.ToString();
        columnText.text = columnSlider.value.ToString();

        floor.rows    = Mathf.RoundToInt(rowSlider.value);
        floor.columns = Mathf.RoundToInt(columnSlider.value);
    }
示例#2
0
 void Start()
 {
     floor  = FindObjectOfType <InstantiateFloor> ();
     shader = Shader.Find("Unlit/Texture");
 }