void Start() { floor = FindObjectOfType <InstantiateFloor> (); rowText.text = rowSlider.value.ToString(); columnText.text = columnSlider.value.ToString(); floor.rows = Mathf.RoundToInt(rowSlider.value); floor.columns = Mathf.RoundToInt(columnSlider.value); }
void Start() { floor = FindObjectOfType <InstantiateFloor> (); shader = Shader.Find("Unlit/Texture"); }