public UnityInspectorFindResult(IPsiSourceFile sourceFile, IDeclaredElement declaredElement, InspectorVariableUsage inspectorVariableUsage, LocalReference owningElemetLocation, bool isPrefabModification) : base(sourceFile, declaredElement, owningElemetLocation) { InspectorVariableUsage = inspectorVariableUsage; IsPrefabModification = isPrefabModification; }
public override int GetHashCode() { unchecked { return((base.GetHashCode() * 397) ^ (InspectorVariableUsage != null ? InspectorVariableUsage.GetHashCode() : 0)); } }
public UnityInspectorValuesOccurrence(IPsiSourceFile sourceFile, InspectorVariableUsage inspectorVariableUsage, IDeclaredElementPointer <IDeclaredElement> declaredElement, LocalReference owningElementLocation, bool isPrefabModification) : base(sourceFile, declaredElement, owningElementLocation, isPrefabModification) { InspectorVariableUsage = inspectorVariableUsage; }
public UnityInspectorFindResults(IPsiSourceFile sourceFile, IDeclaredElement declaredElement, InspectorVariableUsage inspectorVariableUsage, IHierarchyElement attachedElement) : base(sourceFile, declaredElement, attachedElement) { InspectorVariableUsage = inspectorVariableUsage; }
public UnityInspectorValuesOccurrence(IPsiSourceFile sourceFile, InspectorVariableUsage inspectorVariableUsage, IDeclaredElementPointer <IDeclaredElement> declaredElement, IHierarchyElement attachedElement) : base(sourceFile, declaredElement, attachedElement) { InspectorVariableUsage = inspectorVariableUsage; }