コード例 #1
0
 public UnityInspectorFindResult(IPsiSourceFile sourceFile, IDeclaredElement declaredElement, InspectorVariableUsage inspectorVariableUsage,
                                 LocalReference owningElemetLocation, bool isPrefabModification)
     : base(sourceFile, declaredElement, owningElemetLocation)
 {
     InspectorVariableUsage = inspectorVariableUsage;
     IsPrefabModification   = isPrefabModification;
 }
コード例 #2
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 public override int GetHashCode()
 {
     unchecked
     {
         return((base.GetHashCode() * 397) ^ (InspectorVariableUsage != null ? InspectorVariableUsage.GetHashCode() : 0));
     }
 }
コード例 #3
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 public UnityInspectorValuesOccurrence(IPsiSourceFile sourceFile, InspectorVariableUsage inspectorVariableUsage,
                                       IDeclaredElementPointer <IDeclaredElement> declaredElement, LocalReference owningElementLocation, bool isPrefabModification)
     : base(sourceFile, declaredElement, owningElementLocation, isPrefabModification)
 {
     InspectorVariableUsage = inspectorVariableUsage;
 }
コード例 #4
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 public UnityInspectorFindResults(IPsiSourceFile sourceFile, IDeclaredElement declaredElement, InspectorVariableUsage inspectorVariableUsage, IHierarchyElement attachedElement)
     : base(sourceFile, declaredElement, attachedElement)
 {
     InspectorVariableUsage = inspectorVariableUsage;
 }
コード例 #5
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 public UnityInspectorValuesOccurrence(IPsiSourceFile sourceFile, InspectorVariableUsage inspectorVariableUsage,
                                       IDeclaredElementPointer <IDeclaredElement> declaredElement, IHierarchyElement attachedElement)
     : base(sourceFile, declaredElement, attachedElement)
 {
     InspectorVariableUsage = inspectorVariableUsage;
 }