public override void Init() { SetName("name"); refObject = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object()); setter = CreateIO <Input_System_String>(); getter = CreateIO <Output_System_String>(); }
public override void Init() { SetName("!="); x = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object()); y = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object()); returnVar = CreateIO <Output_System_Boolean>(); }
public override void Init() { SetName("Object"); valueOutput = CreateIO <Output_UnityEngine_Object>(); valueInput = CreateIO <Input_UnityEngine_Object>(); }