public override void Init()
 {
     SetName("name");
     refObject = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object());
     setter    = CreateIO <Input_System_String>();
     getter    = CreateIO <Output_System_String>();
 }
 public override void Init()
 {
     SetName("!=");
     x         = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object());
     y         = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object());
     returnVar = CreateIO <Output_System_Boolean>();
 }
 public override void Init()
 {
     SetName("Object");
     valueOutput = CreateIO <Output_UnityEngine_Object>();
     valueInput  = CreateIO <Input_UnityEngine_Object>();
 }