//SpriteAnimator spriteAnimator;
 // Use this for initialization
 void Awake()
 {
     //spriteAnimator = GetComponent<SpriteAnimator> ();
     //state = GetComponent<PlayerStateMachine> ();
     IS = GetComponent <InputScript> ();
     RB = GetComponent <Rigidbody2D> ();
     //	state = GetComponent<PlayerStateMachine> ();
     IS.SetThumbstick(ProcessMovement);
     ResetSpeed();
 }