//SpriteAnimator spriteAnimator; // Use this for initialization void Awake() { //spriteAnimator = GetComponent<SpriteAnimator> (); //state = GetComponent<PlayerStateMachine> (); IS = GetComponent <InputScript> (); RB = GetComponent <Rigidbody2D> (); // state = GetComponent<PlayerStateMachine> (); IS.SetThumbstick(ProcessMovement); ResetSpeed(); }