private void Sprint() { bool boostOn = inputScript.GetButtonDown("PlayerSprint"); //If the sprint key is pressed, toggle sprint if (boostOn && !isCrouch) { isSprint = !isSprint; boost = 5f; isCrouch = false; } //If not moving, stop sprinting if (!inputScript.GetButton("PlayerStrafe") && !inputScript.GetButton("PlayerForward") || !isSprint) { isSprint = false; boost = 0f; } }