public void Input(Command command) { var time = this.replayer.Scene.ElapsedTime; var fbb = new FlatBufferBuilder(1024); var oInput = InputRequest.CreateInputRequest(fbb, time, command); InputRequest.FinishInputRequestBuffer(fbb, oInput); WriteBytes(FlatBufferExtensions.ToProtocolMessage(fbb, ClientMessageIds.InputRequest)); Debug.Log(string.Format("Input {0} {1}ms", command, time)); }