public void Input(Command command)
        {
            var time = this.replayer.Scene.ElapsedTime;
            var fbb  = new FlatBufferBuilder(1024);

            var oInput = InputRequest.CreateInputRequest(fbb, time, command);

            InputRequest.FinishInputRequestBuffer(fbb, oInput);

            WriteBytes(FlatBufferExtensions.ToProtocolMessage(fbb, ClientMessageIds.InputRequest));

            Debug.Log(string.Format("Input {0} {1}ms", command, time));
        }