/// <summary> /// Checks if any of the bindings have been pressed. /// </summary> /// <returns>True if down, false if not.</returns> public bool IsDown(InputHandler input) { if (Bindings == BindInputListener.NONE) return false; // evaluates the keyboard if ((Bindings & BindInputListener.KEYBOARD) != 0) { // there is a key, check if it's pressed. var press = Input.GetKeyDown(Key); if (press) return true; } // evaluates the mouse if ((Bindings & BindInputListener.MOUSE) != 0) { // there is a mouse button binding var clicked = input.MouseBtnDown(MouseButton); if (clicked) return true; } // evaluates the controller if (input.ControllerConnected() && (Bindings & BindInputListener.CONTROLLER) != 0) { // there is a controller binding var press = input.ControllerBtnDown(ControllerButton); if (press) return true; } return false; }