// Update is called once per frame void Update() { camMovementAxes = _ih.CameraMovementAxes(); camRotationAxes = _ih.CameraRotationAxes(); mouseSelectPress = _ih.KeyPress(_ih.mouseSelect); mouseSelectDown = _ih.KeyDown(_ih.mouseSelect); mouseSelectUp = _ih.KeyUp(_ih.mouseSelect); mouseCommandPress = _ih.KeyPress(_ih.mouseCommand); mouseCommandDown = _ih.KeyDown(_ih.mouseCommand); mouseCommandUp = _ih.KeyUp(_ih.mouseCommand); }