/// <summary> /// MouseMove input event handler function. /// </summary> /// <param name="e">MouseEvent arguments.</param> /// <returns>True if handled.</returns> public override bool injectMouseMove(InputEventSystem.MouseEventArgs e) { return base.injectMouseMove(e); }
/// <summary> /// Local MouseUp event handler. This function should inject this event /// to any components that check for input. /// </summary> /// <param name="e">Key event arguments</param> public override bool injectMouseUp(InputEventSystem.MouseEventArgs e) { return _user.injectMouseUp(e); }