/// <summary>
 /// MouseMove input event handler function.
 /// </summary>
 /// <param name="e">MouseEvent arguments.</param>
 /// <returns>True if handled.</returns>
 public override bool injectMouseMove(InputEventSystem.MouseEventArgs e)
 {
     return base.injectMouseMove(e);
 }
Beispiel #2
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 /// <summary>
 /// Local MouseUp event handler. This function should inject this event
 /// to any components that check for input.
 /// </summary>
 /// <param name="e">Key event arguments</param>
 public override bool injectMouseUp(InputEventSystem.MouseEventArgs e)
 {
     return _user.injectMouseUp(e);
 }