void Start()
        {
            target = GameObject.Find("MiniMapField");
            var inputManager = GameObject.Find("InputManager");

            input = inputManager.GetComponent <InputEventFactory>();
        }
 void Start()
 {
     startHoge      = pawnImage.rectTransform.rect;
     startPosition  = pawnImage.transform.position;
     startPosition2 = queenImage.transform.position;
     inputf         = GameObject.Find("InputManager").GetComponent <InputEventFactory>();
 }
 private void Start()
 {
     gamesetup       = GetComponent <GameSetUp>();
     setobject       = GetComponent <SetObjectManager>();
     message_manager = GameObject.Find("MessageCanvas").GetComponent <MessageManager>();
     input           = GameObject.Find("InputManager").GetComponent <InputEventFactory>();
 }
 void Start()
 {
     setobject  = GetComponent <SetObjectManager>();
     display    = GetComponent <DisplayManager>();
     relativeid = GetComponent <RelativeIdManager>();
     card       = GetComponent <CardManager>();
     input      = GameObject.Find("InputManager").GetComponent <InputManager>();
     inputf     = GameObject.Find("InputManager").GetComponent <InputEventFactory>();
 }
        // Start is called before the first frame update
        void Awake()
        {
            canvas = transform.parent.gameObject.GetComponent <Canvas>();
            camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>();

            input = GameObject.Find("InputManager").GetComponent <InputEventFactory>();

            Barrier = UnityEngine.Camera.main.transform.Find("Barrier").gameObject;

            //Debug.Log("Barrier  " + Barrier);
        }
示例#6
0
 private void Start()
 {
     input   = GameObject.Find("InputManager").GetComponent <InputEventFactory>();
     mAnchor = transform.Find("MessageAnchor");
 }
示例#7
0
 void Start()
 {
     message_manager = GameObject.Find("MessageCanvas").GetComponent <MessageManager>();
     input           = GameObject.Find("InputManager").GetComponent <InputEventFactory>();
 }