void Start() { target = GameObject.Find("MiniMapField"); var inputManager = GameObject.Find("InputManager"); input = inputManager.GetComponent <InputEventFactory>(); }
void Start() { startHoge = pawnImage.rectTransform.rect; startPosition = pawnImage.transform.position; startPosition2 = queenImage.transform.position; inputf = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); }
private void Start() { gamesetup = GetComponent <GameSetUp>(); setobject = GetComponent <SetObjectManager>(); message_manager = GameObject.Find("MessageCanvas").GetComponent <MessageManager>(); input = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); }
void Start() { setobject = GetComponent <SetObjectManager>(); display = GetComponent <DisplayManager>(); relativeid = GetComponent <RelativeIdManager>(); card = GetComponent <CardManager>(); input = GameObject.Find("InputManager").GetComponent <InputManager>(); inputf = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); }
// Start is called before the first frame update void Awake() { canvas = transform.parent.gameObject.GetComponent <Canvas>(); camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>(); input = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); Barrier = UnityEngine.Camera.main.transform.Find("Barrier").gameObject; //Debug.Log("Barrier " + Barrier); }
private void Start() { input = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); mAnchor = transform.Find("MessageAnchor"); }
void Start() { message_manager = GameObject.Find("MessageCanvas").GetComponent <MessageManager>(); input = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); }