private void Start() { m_moveButton.gameObject.SetActive(false); m_cancelButton.gameObject.SetActive(false); m_inputController = m_inputControllerObj.GetComponent <InputController>(); m_inputController.AddClickListener(this); }
private void Start() { m_createButton.gameObject.SetActive(false); m_cancelButton.gameObject.SetActive(false); m_inputController = m_inputControllerObj.GetComponent <InputController>(); m_inputController.AddClickListener(this); m_spawnPosition = GameObject.FindGameObjectWithTag("PlayerBarrack").transform.position; m_spawnPosition = new Vector3(m_spawnPosition.x - 5, m_spawnPosition.y, m_spawnPosition.z); }
void Start() { m_healthBar = Instantiate(m_healthBarPrefab); m_healthBar.GetComponent <HealthBar>().SetParent(this); m_actionsController = m_actionsControllerObj.GetComponent <ActionsController>(); m_inputController = m_inputControllerObj.GetComponent <InputController>(); m_inputController.AddClickListener(this); m_currentCooldown = 0; m_agent = GetComponent <NavMeshAgent>(); m_agent.updateRotation = false; SetHealthBarActive(false); }
// Use this for initialization void Start() { m_actionsBarrackController = m_actionsControllerObj.GetComponent <ActionsBarrackController>(); m_inputController = m_inputControllerObj.GetComponent <InputController>(); m_inputController.AddClickListener(this); }