private bool isJump = true; // Set a player is moment to jump void Awake() { // Setting up references. this.groundCheck = transform.Find("groundCheck"); this.movementBehaviour = GetComponent<MovementBehaviour>(); this.inputController = GameObject.Find("MyControl").GetComponent<InputController>(); }
// Use this for initialization void Start() { currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>(); fullScore = GameObject.FindObjectOfType<FullScore>(); score = GetComponent<Score>(); energy = GetComponent<Energy>(); energyLine = GameObject.FindObjectOfType<EnergyLine>(); inputController = GameObject.FindObjectOfType<InputController>(); timerScript = GameObject.FindObjectOfType<TimerScript>(); timerUI = GameObject.FindObjectOfType<TimerUI>(); info = GetComponent<Info>(); taskStrings = GetComponent<TaskStrings>(); pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject; pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>(); // endMenu = GameObject.FindObjectOfType<EndMenu>(); taskHelper = GameObject.FindObjectOfType<TaskHelper>(); globalController = GetComponent<GlobalController>(); cam = GameObject.Find("MainCamera"); secondCamera = GameObject.Find("SecondCamera"); wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>(); metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject; carUserParametres = GetComponent<CarUserParametres>(); gameUI = GameObject.FindObjectOfType<GameUI>(); canvasController = GameObject.FindObjectOfType<CanvasController>(); particleCanvas = GameObject.Find("ParticleCanvas"); carCreator = GameObject.FindObjectOfType<CarCreator>(); mainBonus = GameObject.FindObjectOfType<MainBonus>(); waitBackground = GameObject.FindObjectOfType<WaitBackground>(); }
private void Awake() { if (Instance == null) Instance = this; //inputDevice = InputManager.ActiveDevice; charState = GameObject.FindObjectOfType<RomanCharState>(); }
// Use this for initialization void Start() { rBody = GetComponent<Rigidbody2D>(); //sGround = GetComponent<StayGrounded>(); groundCheck = GetComponentInChildren<IsGrounded>(); iCont = GetComponent<InputController>(); IAction[] attachedActions = GetComponents<IAction>(); for (int i = 0; i < attachedActions.Length; i++) { if (attachedActions[i].IsAttack()) specialAttack = attachedActions[i]; else specialDefense = attachedActions[i]; } GameObject go = GameObject.FindGameObjectWithTag("Baton"); if (go != null) crown = go.transform; startLocation = transform.position; renderers = new List<SpriteRenderer>(); renderers.AddRange(GetComponentsInChildren<SpriteRenderer>()); renderers.Add(GetComponent<SpriteRenderer>()); colliders = new List<Collider2D>(); colliders.AddRange(GetComponentsInChildren<Collider2D>()); colliders.AddRange(GetComponents<Collider2D>()); aController = GetComponent<Animator>(); crownLocation = transform.FindChild("CrownLocation"); GetComponentInChildren<TankGun>().playerID = playerID; movementSpeed *= Manager.instance.moveMultiplier; explosionParticles = transform.FindChild("player explosion").GetComponent<ParticleSystem>(); jumpParticles = transform.FindChild("Jump poof").GetComponent<ParticleSystem>(); dustParticles = transform.FindChild("dust poof").GetComponent<ParticleSystem>(); }
// Use this for initialization void Start() { this.rb = GetComponent<Rigidbody> (); this.ip = GetComponent<InputController> (); this.exhaust1 = exhaust.transform.FindChild ("Pipe0").FindChild ("ExhaustSmoke").GetComponent<ParticleSystem> (); this.exhaust2 = exhaust.transform.FindChild ("Pipe1").FindChild ("ExhaustSmoke").GetComponent<ParticleSystem> (); }
public void Start() { inputController = GetComponent<InputController>(); comboUI = ComboUI.Instance; comboUI.enabled = false; currentDay = 1; powerUp = 0; hardMode = PlayerPrefs.GetInt("hardmode"); if (hardMode == 1) { dayLengh = 60.0f; } else { dayLengh = 45.0f; } patients = new Queue<PatientController>(); pat1Pos = patient1.transform.position; pat2Pos = patient2.transform.position; pat3Pos = patient3.transform.position; currentPopulation = initialPopulation; dayIntroSplashScreen = GameObject.Find("DayIntroSplashScreen"); dayEndSplashScreen = GameObject.Find("DayEndSplashScreen"); gameOverSplashScreen = GameObject.Find("GameOverSplashScreen"); patientBar = GameObject.Find("PatientTime"); gameHUD = GameObject.Find("GameHUD"); dayEndSplashScreen.SetActive(false); patientBar.SetActive(false); gameOverSplashScreen.SetActive(false); currentState = GameStates.INTRO; }
//initialization void Start() { //set reference to GUI Texts promptGUI = GameObject.Find("Canvas/PrompterText").GetComponent<Text>(); inputGUI = GameObject.Find("Canvas/InputText").GetComponent<Text>(); playerGUI = GameObject.Find("Canvas/PlayerText").GetComponent<Text>(); arrowGUI = GameObject.Find("Canvas/ArrowText").GetComponent<Text>(); gameGUI = GameObject.Find("Canvas/GameText").GetComponent<Text>(); //set reference to controller variables inputControl = GameObject.Find("GameController").GetComponent<InputController>(); gameController = GameObject.Find("GameController").GetComponent<GameController>(); imgController = GameObject.Find("GameController").GetComponent<ImagePlaneController>(); //init text variables prompterText = ""; inputText = ""; playerText = ""; gameText = ""; arrowText = ""; //init textDictionary textDictionary = new Dictionary<InputMode, string>(); textDictionary.Add(InputMode.getMove, "(M)ove or (S)hoot?"); textDictionary.Add(InputMode.getRoom, "Pick a room to move into"); textDictionary.Add(InputMode.getArrowPath, "Pick a room to shoot your arrow through : "); textDictionary.Add(InputMode.won, "Aha! You got the Wumpus! "); textDictionary.Add(InputMode.lost, "You lost! "); textDictionary.Add(InputMode.wumpus, "Oops, bumped a Wumpus!"); textDictionary.Add(InputMode.bat, "Zap--Super Bat snatch! Elsewhereville for you!"); textDictionary.Add(InputMode.pit, "YYYIIIIEEEE . . . fell in a pit"); textDictionary.Add(InputMode.getPlayAgain, "Play again? \n 1)New game, hazards in SAME place \n 2) New game, hazards in NEW places \n 3) Quit"); }
void Start () { fRWheel = transform.FindChild("FR_Phys_Wheel").GetComponent<WheelController>(); fLWheel = transform.FindChild("FL_Phys_Wheel").GetComponent<WheelController>(); bRWheel = transform.FindChild("RR_Phys_Wheel").GetComponent<WheelController>(); bLWheel = transform.FindChild("RL_Phys_Wheel").GetComponent<WheelController>(); massCenterPosition = transform.FindChild("Mass_Center").localPosition; rb = GetComponent<Rigidbody>(); inputController = GetComponent<InputController>(); currentGear = 0; gearRatio = gearRatios[currentGear]; engineRpm = minRpm; centerToFrontWheels = GameObject.Find("F_Axel").GetComponent<Transform>().localPosition.z - massCenterPosition.z; centerToBackWheels = massCenterPosition.z - GameObject.Find("R_Axel").GetComponent<Transform>().localPosition.z; frontToBackWheels = centerToBackWheels + centerToFrontWheels; centerToLeftWheels = massCenterPosition.x - GameObject.Find("FL_Wheel").GetComponent<Transform>().localPosition.x; centerToRightWheels = GameObject.Find("FR_Wheel").GetComponent<Transform>().localPosition.x - massCenterPosition.x; leftToRightWheels = centerToRightWheels + centerToLeftWheels; velocity = new Vector3(); prevVelocity = velocity; }
// public string veritcalAimGatlinAxis; void Awake() { anim = GetComponent<Animator>(); rb = GetComponent<Rigidbody>(); instance = this; GameObject choicesGo = GameObject.FindGameObjectWithTag("Choices"); choices = choicesGo.GetComponent<Choices>(); }
void Start() { _InputController = new InputController(UseKeyboardSimulator); _InputElements = new Dictionary<EElementType, InputElement>(); _GameElements = new List<GameObject>(); _LoadPrefabs(); }
// Use this for initialization void Awake() { InitChargeStats(); ResetPower(); iCont = transform.parent.GetComponent<InputController>(); firePosition = transform.FindChild("FirePosition"); pCont = transform.parent.GetComponent<PlayerController>(); }
void Start() { inputControl = FindObjectOfType<InputController>(); float screenScale = (Screen.width / 3000.00f); gameObject.transform.localScale = new Vector2(screenScale, screenScale); }
void OnNetworkLoadedLevel() { player = GameObject.FindGameObjectWithTag("Player"); script_player = player.GetComponent(typeof(PlayerScript)) as PlayerScript; KinectAvatar = GameObject.FindGameObjectWithTag("KinectAvatar"); script_kinect = KinectAvatar.GetComponent(typeof(InputController)) as InputController; }
void Start() { GameObject icg = GameObject.Find (inputControllerName); ic = icg.GetComponent<InputController> (); axisInfo = new Dictionary<string, int> (); ctrlInfo = new Dictionary<string, string[]> (); addInfo (); addCtrls(); }
void Awake() { if (GameObject.Find("Terrain")) terrainUtils = GameObject.Find ("Terrain").GetComponent<TerrainUtils>(); selector = gameObject.AddComponent<Selector>(); input = gameObject.AddComponent<InputController>(); time = gameObject.AddComponent<TimeController>(); commanderSkin = Resources.Load("CommanderGUI") as GUISkin; }
public GameStateController( EntityController entityController, InputController.UpdateWaveTimer updateWaveTimer ) { this.updateWaveTimer = updateWaveTimer; StartWaveTimer( startTimeout ); this.entityController = entityController; spawn = new Spawn( entityController ); baraksModels = GameObject.FindObjectsOfType<BaraksModel>(); AddHero(); }
// Use this for initialization void Start() { rend = GetComponent<Renderer>(); trans = GetComponent<Transform>(); imgController = GameObject.Find("GameController").GetComponent<ImagePlaneController>(); id = Int32.Parse(gameObject.name.Substring(12)); inputController = GameObject.Find("GameController").GetComponent<InputController>(); }
public GameController() { _game = Game.Current; _boardview = new BoardView(); _gameview = new GameView(); _inputController = new InputController(); }
void Awake() { if (_instance == null) { _instance = this; init (); } else { Destroy(this); } }
public TestGamePleaseIgnore(string title, RunnableComponent runnableComponent) { this.isRunning = false; this.fps = 0; this.title = title; this.runnableComponent = runnableComponent; //textures = new Textures(); input = new InputController(); }
public Player() { _soundManager = SoundManager.Instance; _comboManager = ComboManager.Instance; _inputController = InputController.Instance; _gameManager = GameManager.Instance; _buildingManager = BuildingManager.Instance; _eventManager = EventManager.Instance; heroManager = new HeroManager(); }
void Awake() { inputController = GetComponent<InputController>(); if( inputController == null ) { Debug.LogError( "No input controller on " + gameObject.name ); enabled = false; } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this){ DestroyImmediate(this); } controlsDict = new Dictionary<string, string[]> (); defaultValues (); }
void Start(){ input = InputController.main; if (visibility == null){ visibility = GetComponent<ObjectVisibility>(); } GetComponent<Button>().onClick.AddListener(()=>{ if (visibility.visible){ input.invoke_dir(direction); } }); }
private void internalIncrementPlayerScore( InputController.PlayerNumber player ) { playerScores[ (int)player ]++; //check for win if( playerScores[ (int)player ] >= winScore ) { latestWinner = (int)player; StateAgent.ChangeState( StateAgent.State.PostGame ); } }
void Awake(){ main = this; if (direction_events == null) { direction_events = new Dictionary<string, UnityEvent> (); } if (direction_transitions == null) { direction_transitions = new Dictionary<string, List<Transition>> (); } if (went == null) { went = new Dictionary<string, bool> (); } }
// Use this for initialization void Start() { mainCamera.GetComponent<CameraController>().SetDragmode(true); inputController = inputObject.GetComponent<InputController>(); glm = gameLevel.GetComponent<GameLevelManager>(); glm.LoadMap("small2"); mainCamera.rect = new Rect(0, 0, 1, 1); // minimapCamera.rect = new Rect(0.75f, 0.75f, 0.25f, 0.25f); }
// Use this for initialization void Start() { instance = this; inputController = new InputController(); playerObj = GameObject.Find("Player"); player = playerObj.GetComponent<Player>(); map.initMap(); map.mapGenerate(); enemyGroup.init(); enemyGroup.generateEnemy(); }
// Use this for initialization void Start() { objectHistory = InfiniteObjectHistory.instance; objectManager = ObjectManager.instance; objectGenerator = ObjectGenerator.instance; inputController = InputController.instance; objectManager.Init(); objectHistory.Init(); objectGenerator.Init(); objectGenerator.StartGame(); inputController.StartGame(); }
// Use this for initialization void Start() { inputController = inputObject.GetComponent<InputController>(); myCamera = GetComponent<Camera>(); cameraCurrentPosition = myCamera.transform.position; cameraLastPosition = new Vector3(cameraCurrentPosition.x + 1, cameraCurrentPosition.y, cameraCurrentPosition.z); cameraCurrentZoomLevel = (int)myCamera.orthographicSize; cameraLastZoomLevel = cameraCurrentZoomLevel - 1; outlineParent = new GameObject(); outlineParent.name = "Outlines"; }
private void Kerko() { int zgjedhja = 0; bool hapur = this.optHapur.Checked; int idKamarieri = 0; DateTime dtKerkimi = System.DateTime.Today; string strDesc = "Turnet "; if (optHapur.Checked) { strDesc += "e hapura"; } else { strDesc += "e mbyllura"; } if (this.cbKamarieri.Checked == true) { idKamarieri = Convert.ToInt32(this.cmbKamarieri.Value); zgjedhja = zgjedhja + 1; strDesc += ", për kamarierin " + cmbKamarieri.Text; } if (this.cbData.Checked == true) { dtKerkimi = this.dtpData.Value; zgjedhja = zgjedhja + 2; strDesc += ", për datën " + dtpData.Text; } Doc.PageHeaderLeft = MDIAdminTjeter.emriRes + Environment.NewLine + strDesc; InputController data = new InputController(); DataSet ds = data.KerkesaRead("ShfaqTurnetSipasKerkimit", zgjedhja, hapur, idKamarieri, dtKerkimi); if (ds != null) { this.gridTurnet.DataSource = ds.Tables[0]; } }
private void btnFshi_Click(object sender, EventArgs e) { int indeksi = this.grida.Row; if (indeksi < 0) { return; } bool zgjedhur = Convert.ToBoolean(this.grida.GetRow(indeksi).Cells["ZGJEDHUR"].Text); if (zgjedhur == true) { MessageBox.Show(this, "Ju nuk mund te fshini grupin e cmimeve qe eshte ne perdorim !", "Kujdes !", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } DialogResult result = MessageBox.Show(this, "Ju jeni duke fshire nje grup cmimesh. Jeni te sigurte se doni te vazhdoni ?", "Vemendje !", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.No) { return; } InputController data = new InputController(); int idGrupi = Convert.ToInt32(this.grida.GetRow(indeksi).Cells[0].Text); int b = data.KerkesaUpdate("FshiGrupCmimi", idGrupi); if (b != 0) { MessageBox.Show(this, "Nje gabim ndodhi ne fshirjen e grupit te cmimeve " + Environment.NewLine + "Ju lutem provoni perseri !", "Vemendje !", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.MbushGriden(); }
void Update() { base.Update(); if (!canRun) { return; } if (up && LIALight.intensity < 0.6f) { LIALight.intensity += Time.deltaTime / 2; } else { up = false; if (LIALight.intensity > 0.1f) { LIALight.intensity -= Time.deltaTime / 4; } else { up = true; } } //Pressing Esc will exit the state if (InputController.ReturnInput()) { ExitState(); } if (checkWhatCompoundCanvas.GetComponentInChildren <InputField> ().isFocused == true || checkMolarityValueCanvas.GetComponentInChildren <InputField>().isFocused == true) { gameController.GetComponent <HUDController> ().LockKeys(true); } }
public void Initialize(InputController iController, int pId, Transform carryingPivot) { base.Awake(); inputController = iController; playerId = pId; carryingItem = null; playerActionState = EPlayerActionState.IDLE; this.carryingPivot = carryingPivot; PlayerInputConfig inputConfig = new PlayerInputConfig(); if (!AppConstant.Instance.isMultiPlayer) { inputConfig.horizontalAxis = InputAxisEnum.SinglePlayerHorizontal.Value; inputConfig.verticalAxis = InputAxisEnum.SinglePlayerVertical.Value; inputConfig.actionButton = InputAxisEnum.SinglePlayerAction.Value; } else { if (IsFirstPlayer()) { inputConfig.horizontalAxis = InputAxisEnum.Player1_Horizontal.Value; inputConfig.verticalAxis = InputAxisEnum.Player1_Vertical.Value; inputConfig.actionButton = InputAxisEnum.Player1_Action.Value; } else { inputConfig.horizontalAxis = InputAxisEnum.Player2_Horizontal.Value; inputConfig.verticalAxis = InputAxisEnum.Player2_Vertical.Value; inputConfig.actionButton = InputAxisEnum.Player2_Action.Value; } } inputController.inputConfig = inputConfig; nearbyInteractiveGameObjects = new HashSet <GameObject>(); }
private void btnFshi_Click(object sender, EventArgs e) { DataSet dsId = new DataSet(); dsId.Tables.Add(); dsId.Tables[0].Columns.Add("ID_SHPENZIMI", typeof(Int32)); dsId.AcceptChanges(); for (int i = 0; i < gridShpenzimet.RowCount; i++) { if (gridShpenzimet.GetRow(i).Cells["CHECKED"].Text == "True") { DataRow r = dsId.Tables[0].NewRow(); r["ID_SHPENZIMI"] = Convert.ToInt32(gridShpenzimet.GetRow(i).Cells["ID_SHPENZIMI"].Text); dsId.Tables[0].Rows.Add(r); } } dsId.AcceptChanges(); if (dsId.Tables[0].Rows.Count != 0) { InputController data = new InputController(); int b = data.KerkesaUpdate("FshiShpenzimet", dsId); if (b != 0) { MessageBox.Show(this, "Një gabim ndodhi gjatë fshirjes së shpenzimeve!" + Environment.NewLine + "Provoni përsëri!", this.Text, MessageBoxButtons.OK, MessageBoxIcon.Error); return; } //jane fshire te gjithe shpenzimet dhe gjate fshirjes //nuk ka patur konflikte else { MessageBox.Show(this, "Shpenzimet e zgjedhur u fshinë.", this.Text, MessageBoxButtons.OK, MessageBoxIcon.Information); Kerko(); return; } } }
public override void StartGame() { if (playerLives < 1) { playerLives = DEFAULT_PLAYER_LIVES; } var controls = new Dictionary <string, string> { { "Fire", "Fire1" }, { "Horizontal", "Horizontal1" }, { "Vertical", "Vertical1" } }; var playerObject = spawnManager.SpawnPlayer(this, new Vector2(0, -3)); InputController.AssignPlayerControls(playerObject.GetInstanceID(), controls); ResetStats(); spawnManager.StartSpawn(this); gameView.ShowHighScore(GetHighscore().ToString()); base.StartGame(); }
protected virtual void OnDragEnd(InputController inputController) { //TODO:SZ - refactor m_IsDragging = false; var totalDragWorld = GetTotalWorldDragDiff(); var absTotalDragWorld = Mathf.Abs(totalDragWorld); if (absTotalDragWorld < m_DragWorldToSwitchOffset) { return; } if (totalDragWorld > 0.0f) { --CurrentDragZoneElementIndex; } else { ++CurrentDragZoneElementIndex; } CalculateDragZoneElementIndex(); }
// Update is called once per frame void Update() { if (InputController.HasTouchBegan()) { ray = Camera.main.ScreenPointToRay(InputController.GetTouchPosition()); if (Physics.Raycast(ray, out hit)) { if (hit.collider.name.Equals(play.name)) { gc.Pause(); } else if (hit.collider.name.Equals(mute.name)) { Mute(); } else if (hit.collider.name.Equals(home.name)) { Application.LoadLevel(0); Time.timeScale = 1.0f; } } } }
void Start() { //GET inputControl = GetComponent <InputController>(); uiController = GetComponent <UIController>(); cameraController = Camera.main.GetComponent <CameraBehaviour>(); timerController = GetComponentInChildren <TimerController>(); resourceController = GetComponentInChildren <ResourceController>(); //GET Managers buildingsManager = FindObjectOfType <CentroDeRetencion>(); inmigrantManager = FindObjectOfType <InmigrantManager>(); policeManager = FindObjectOfType <PoliceManager>(); //SET Controllers inputControl.SetUp(ref globalState); uiController.SetUP(); timerController.SetUP(); resourceController.SetUp(); //Set Managers buildingsManager.SetUP(); inmigrantManager.SetUp(); policeManager.SetUp(); }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); inputController = GameObject.FindWithTag("InputController").GetComponent <InputController>(); if (inputController == null) { return; } inputController.SetLobbyEnabled(false); Camera playerCamera = GetComponentInChildren <Camera>(); playerCamera.enabled = true; AudioListener audioListener = playerCamera.GetComponent <AudioListener>(); if (audioListener != null) { audioListener.enabled = true; } inputController.mainCamera = playerCamera; }
public void Score() { score++; UIController.DisplayInfo("Material Block: " + score.ToString() + "/" + maxScore.ToString()); if (score >= maxScore) { switch (level) { case 1: // TODO: Load Cons Level Here EnableRocketJump(250); break; case 2: InputController.Instance().xEnable = true; break; case 3: break; } } }
private void Awake() { SavedKeyCodes = new KeyCode[KeyCodes.Length]; //para testear joysticks Joystick = true; // Debug.Log("entro1"); if (instance == null) { instance = this; } else { Destroy(gameObject); } Keys = new Dictionary <string, KeyCode>(); for (int C = 0; C < KeyCodes.Length; C++) { Keys.Add(KeyNames[C], KeyCodes[C]); // Debug.Log("entro"); } }
private void MbushFavorite() { InputController data = new InputController(); DataSet ds = data.KerkesaRead("ShfaqFavorite"); this.dsFavorite.Tables[0].Rows.Clear(); foreach (DataRow dr in ds.Tables[0].Rows) { DataRow drFav = this.dsFavorite.Tables[0].NewRow(); drFav["ID_FAVORITE"] = dr["ID_FAVORITE"]; drFav["EMRI"] = dr["EMRI"]; drFav["LLOJI"] = dr["LLOJI"]; drFav["PRIORITETI"] = dr["PRIORITETI"]; drFav["CHECKED"] = false; this.dsFavorite.Tables[0].Rows.Add(drFav); } this.dsFavorite.Tables[0].AcceptChanges(); }
public void UIControllerSetup() { GameController = GameObject.Find("GameController").GetComponent <GameController> (); inputController = GameObject.Find("InputController").GetComponent <InputController>(); playerResourceManager = WorldMethods.GetPlayerResourceManager(); pauseBoard = GameObject.Find("PauseBoard"); GameSpeedDisplay = GameObject.Find("GameSpeedDisplay").GetComponent <TextMeshProUGUI> (); DaysCounter = GameObject.Find("DaysCounter").GetComponent <TextMeshProUGUI>(); MonthsCounter = GameObject.Find("MonthsCounter").GetComponent <TextMeshProUGUI>(); YearsCounter = GameObject.Find("YearsCounter").GetComponent <TextMeshProUGUI>(); authorityNumber = GameObject.Find("AuthorityNumber").GetComponent <TextMeshProUGUI>(); populationNumber = GameObject.Find("PopulationNumber").GetComponent <TextMeshProUGUI>(); foodNumber = GameObject.Find("FoodNumber").GetComponent <TextMeshProUGUI>(); woodNumber = GameObject.Find("WoodNumber").GetComponent <TextMeshProUGUI>(); silverNumber = GameObject.Find("SilverNumber").GetComponent <TextMeshProUGUI>(); seasonManager = WorldMethods.GetSeasonManager(); RealDate = GameController.RealDate; }
private void MbushGridenArtikujtFirst() { InputController data = new InputController(); DataSet ds = data.KerkesaRead("ShfaqArtikujt"); //this.gridArtikujt.DataSource = ds.Tables[0]; foreach (DataRow dr in ds.Tables[0].Rows) { DataRow drNew = this.dsArtikujt.Tables[0].NewRow(); drNew["ID_KATEGORIAARTIKULLI"] = dr["ID_KATEGORIAARTIKULLI"]; drNew["PERSHKRIMI"] = dr["PERSHKRIMI"]; drNew["ID_ARTIKULLI"] = dr["ID_ARTIKULLI"]; drNew["EMRI"] = dr["EMRI"]; drNew["NJESIA"] = dr["NJESIA"]; drNew["SASIA"] = 0; this.dsArtikujt.Tables[0].Rows.Add(drNew); } this.dsArtikujt.Tables[0].AcceptChanges(); }
void Start() { inputControl = scriptManager.GetScript <InputController>(); Inventory = scriptManager.GetScript <Inventory>(); OilSprite = scriptManager.GetScript <HFPS_GameManager>().OilRemaining.GetComponent <Image>(); switcherID = switcher.GetIDByObject(gameObject); UIFader.SetColor(OilSprite.color); anim[DrawAnim].speed = DrawSpeed; anim[HideAnim].speed = HideSpeed; anim[ReloadAnim].speed = ReloadSpeed; defaultOilPercentagle = oilPercentage; fullIntnesity = LanternLight.intensity; oldIntensity = LanternLight.intensity; reduceIntensity = LanternLight.intensity; FlameTint = LanternLight.transform.GetChild(0).GetComponent <MeshRenderer>().material.GetColor("_TintColor"); FlameTint.a = 0f; LanternLight.intensity = 0f; currentSprite = spritePrefix + oilPercentage; reductionFactor = oilPercentage - lightReductionRate; }
private void MbushGride(string s, string lloji, string koment) { InputController data = new InputController(); DataSet dsXhiro = new DataSet(); if (lloji == "artikujt") { dsXhiro = data.KerkesaRead("XhirojaPerSecilenDateSipasArtikujve", s); } else if (lloji == "recetat") { dsXhiro = data.KerkesaRead("XhirojaPerSecilenDateSipasRecetave", s); } gridXhiro.DataSource = dsXhiro.Tables[0]; dsXhiro.Tables.Add("KOMENT_RAPORTI"); dsXhiro.Tables[1].Columns.Add("KOMENT", typeof(string)); DataRow newR = dsXhiro.Tables[1].NewRow(); newR["KOMENT"] = koment; dsXhiro.Tables[1].Rows.Add(newR); dsXhiro.AcceptChanges(); dsXhiro.WriteXml(Global.stringXml + "\\xhiroSipasArtikujveRecetave.Xml", XmlWriteMode.WriteSchema); }
void OnTriggerStay(Collider hit) { if (hit.CompareTag("Player")) { player = hit.GetComponent <PlayerController>(); control = hit.GetComponent <InputController>(); //if in shooting and i don't have a bullet if (control.isFiring() && player.carrying == false) { //if the pickup is grabbable if (isPickUppable) { player.SetShouldCarry(true, bullet, null, bulletType, bulletIcon); } renderer.enabled = false; myCollider.enabled = false; isPickUppable = false; takeItMoment = Time.time; } } }
private bool notepadOn = false; // an admin flag that turns the notepad back on once off private void Awake() { Racing = false; Finished = false; startCameraPos = Camera.main.transform.position; startCameraRot = Camera.main.transform.rotation; startCameraSize = Camera.main.orthographicSize; startCameraParent = Camera.main.transform.parent; startPos = transform.position; startRotation = transform.rotation; timer = GetComponent <Timer>(); input = GetComponent <InputController>(); pathNodes = new List <Transform>(RacingPathNodesParent.GetComponentsInChildren <Transform>()); pathNodes.Remove(RacingPathNodesParent.transform); currentPosition = 0; originalStartAreaPosition = StartAreaGameObject.transform.position; if (Instance != null) { Debug.LogError("Two GameManagers in scene"); } Instance = this; }
public virtual void Ended(InputController c) { if (m_ParticleSpawned != null) { if (activatedParticle.main.loop) { Destroy(m_ParticleSpawned.gameObject); } } if (activatedSound != null && c.powerupSource.clip == activatedSound) { c.powerupSource.Stop(); //if this one the one using the audio source stop it } for (int i = 0; i < c.consumables.Count; ++i) { if (c.consumables[i].active && c.consumables[i].activatedSound != null) {//if there is still an active consumable that have a sound, this is the one playing now c.powerupSource.clip = c.consumables[i].activatedSound; c.powerupSource.Play(); } } }
protected void Init() { GameplayManager = GameClient.Get <IGameplayManager>(); TutorialManager = GameClient.Get <ITutorialManager>(); BoardArrowController = GameplayManager.GetController <BoardArrowController>(); InputController = GameplayManager.GetController <InputController>(); _selfObject = gameObject; TargetObjectsGroup = _selfObject.transform.Find("Group_TargetObjects").gameObject; RootObjectsGroup = _selfObject.transform.Find("Arrow/Group_RootObjects").gameObject; ArrowObject = _selfObject.transform.Find("Arrow").gameObject; TargetColliderObject = _selfObject.transform.Find("Target_Collider").gameObject; if (_isInverse) { _selfObject.transform.localScale = new Vector3(-1, 1, 1); } InputController.PlayerSelectingEvent += PlayerSelectingEventHandler; InputController.UnitSelectingEvent += UnitSelectingEventHandler; InputController.NoObjectsSelectedEvent += NoObjectsSelectedEventHandler; }
private void KonsumoArtikujtBanaku(int idFatura) { InputController data = new InputController(); DataSet ds = data.KerkesaRead("KtheArtikujtPerFature", idFatura); int nr = ds.Tables[0].Rows.Count; int idArtikulli = 0; double sasia = 0; string strSasia = ""; foreach (DataRow dr in ds.Tables[0].Rows) { idArtikulli = Convert.ToInt32(dr["CELESI"]); strSasia = Convert.ToDouble(dr["SASIA"]).ToString("0.00"); sasia = Convert.ToDouble(strSasia); this.ModifikoSasiaArtikull(idArtikulli, sasia); } this.dsArtikujtBanaku.Tables[0].AcceptChanges(); this.dsArtikujtBanaku.WriteXml("C:\\Program Files\\VisionInfoSolution\\RestaurantManager\\Raportet\\Banaku.xml"); }
public override void OnInspectorGUI() { // in case more public variables are added, be able to use default editor view showDefault = EditorGUILayout.Toggle(new GUIContent("Default Editor", "Select to use Unity's default inspector/editor"), showDefault); if (showDefault) { base.OnInspectorGUI(); return; } InputController ic = (InputController)target; Environment environment = ic.Environment; ic.controlMode = (ControlMode)EditorGUILayout.EnumPopup( new GUIContent("Control Mode", "Selecting Controller still allows Keyboard inputs"), ic.controlMode); if (ic.controlMode == ControlMode.Controller) { ic.controllerType = (ControllerType)EditorGUILayout.EnumPopup( new GUIContent("Controller Type", "Why are you looking at me? I have nothing to say!"), ic.controllerType); } }
// Use this for initialization void Start() { grid = GameObject.Find("MainController").GetComponent <GridController>(); ioController = GameObject.Find("MainController").GetComponent <InputController>(); mainCam = GameObject.Find("MainController").GetComponent <MainCameraController>(); animator = this.GetComponent <Animator>(); m = this.GetComponent <Renderer>().material; pathIndicators = new Queue <GameObject>(); drunk = false; high = false; pathfinding = false; transform.localScale = new Vector3(-1.0f, 1.0f, 0.0f); currentSpeed = defaultSpeed; fadeSpeed = 2.0f; normalMaterial = new Material(m); alphaMaterial = new Material(m); tempColor = m.color; tempColor.a = 0.0f; alphaMaterial.color = tempColor; }
void Update() { float control; InputController.Update(); control = InputController.GetAxis(InputController.Axis.Cross_Horizontal); if (control != 0) { move.x = control; } else { move.x = Input.GetAxis("Horizontal"); } if (Input.GetKeyDown(KeyCode.R) || Input.GetKeyDown(KeyCode.Joystick1Button0)) { int sceneIndex = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(sceneIndex); } }
// Update is called once per frame protected void Update() { int tDirection = Mathf.RoundToInt(InputController.GetInput(InputController.Directions.MoveY)); mAnimator.SetInteger("Direction", tDirection); Quaternion tRotation = Quaternion.Euler(0, 0, -InputController.GetInput(InputController.Directions.MoveX) * 180f * Time.deltaTime); transform.rotation *= tRotation; if (mCoolDown > 0f) { mCoolDown -= Time.deltaTime; } if (mCoolDown <= 0f) { if (InputController.GetInput(InputController.Directions.Fire) > 0f) { mCoolDown = CoolDown; GameObject tShellGO = Instantiate(ShellPrefab); tShellGO.transform.rotation = transform.rotation; tShellGO.transform.position = transform.position + transform.rotation * (Vector2.up * 0.5f); } } }
public override void Init(SignalBus signalBus, Container.Cloud cloud, StateController <RunTimeState> runTimeStateController, InputController inputController, AudioController audioController, VideoController videoController, MonoBehaviour monoBehaviour, SceneManager.SceneManager sceneManager, SpawnController spawnController, CompanyData companyData) { this.signalBus = signalBus; this.cloud = cloud; this.runTimeStateController = runTimeStateController; this.inputController = inputController; this.audioController = audioController; this.videoController = videoController; this.sceneManager = sceneManager; this.spawnController = spawnController; this.monoBehaviour = monoBehaviour; this.companyData = companyData; this.customerGenerator = new CustomerGenerator(); }
private void InputController_OnAxisChanged(Axis axis, float value, InputController controller) { switch (axis) { //Change character with left stick (left and right) or A/D/Left/Right case Axis.MoveHorizontal: if (!IsReady) { horizontalValue = value; if (Mathf.Abs(horizontalValue) != 1) { return; } if (!hasChanged) { StopAllCoroutines(); StartCoroutine(ChangeCharacter((int)horizontalValue)); } } break; } }
void Start() { inputController = GetComponent <InputController>(); controller = GetComponent <Controller2D>(); triggerController = GetComponent <TriggerCollisionsController>(); playerAnimInfo = GetComponent <PlayerAnimInfo>(); pv = GetComponent <PhotonView>(); dogController = GetComponent <DogController>(); playerGanhou = Resources.Load <BoolVariable>("PlayerGanhou"); textoAtivo = Resources.Load <BoolVariable>("TextoAtivo"); CalculateJumpStats(); //Utilizado para fazer os sons dos passos tocarem InvokeRepeating("CallFootsteps", 0, 0.3f); playerGanhou.Value = false; if (moveSpeed.Value != 6) { moveSpeed.Value = 6; } }
IEnumerator MoveCamera() { float t = 0.0f; while (t <= 1.0) { t += Time.deltaTime / cameraMoveSeconds; float v = t; v = EasingFunction.EaseInOutQuad(0.0f, 1.0f, t); Vector3 newPosition = Vector3.Lerp(startPos, endPos, v); Vector2 pixelPerfectMoveAmount = Utils.MakePixelPerfect(newPosition); Vector3 newPos = new Vector3(pixelPerfectMoveAmount.x, pixelPerfectMoveAmount.y, Camera.main.transform.position.z); Camera.main.transform.position = newPos; yield return(new WaitForEndOfFrame()); } if (!inDialogue) { CameraFollow.GetInstance().enabled = true; InputController.GetInstance().moveInputEnabled = true; } }