private void Load(InputBuildContext context) { context.info.loaderCount++; int count = context.LoadFromScene <NMGenAreaMarker>(); context.Log(string.Format("Loaded {0} area markers.", count), this); }
private void Load(InputBuildContext context) { context.info.loaderCount++; int count = context.LoadFromScene <MeshFilter>(); context.Log(string.Format("{0}: Loaded {1} MeshFilters", name, count), this); }
private void Load(InputBuildContext context) { context.info.loaderCount++; int count = context.LoadFromScene<OFMConnection>(); context.Log(string.Format("Loaded {0} off-mesh connections.", count), this); }
private void Load(InputBuildContext context) { context.info.loaderCount++; int count = context.LoadFromScene<NMGenAreaMarker>(); context.Log(string.Format("Loaded {0} area markers.", count), this); }
private void Load(InputBuildContext context) { context.info.loaderCount++; int count = context.LoadFromScene <OFMConnection>(); context.Log(string.Format("Loaded {0} off-mesh connections.", count), this); }
private void Load(InputBuildContext context) { context.info.loaderCount++; int count = context.LoadFromScene<MeshFilter>(); context.Log(string.Format("{0}: Loaded {1} MeshFilters", name, count), this); }