Пример #1
0
    private void Load(InputBuildContext context)
    {
        context.info.loaderCount++;

        int count = context.LoadFromScene <NMGenAreaMarker>();

        context.Log(string.Format("Loaded {0} area markers.", count), this);
    }
Пример #2
0
    private void Load(InputBuildContext context)
    {
        context.info.loaderCount++;

        int count = context.LoadFromScene <MeshFilter>();

        context.Log(string.Format("{0}: Loaded {1} MeshFilters", name, count), this);
    }
Пример #3
0
    private void Load(InputBuildContext context)
    {
        context.info.loaderCount++;

        int count = context.LoadFromScene<OFMConnection>();

        context.Log(string.Format("Loaded {0} off-mesh connections.", count), this);
    }
    private void Load(InputBuildContext context)
    {
        context.info.loaderCount++;

        int count = context.LoadFromScene<NMGenAreaMarker>();

        context.Log(string.Format("Loaded {0} area markers.", count), this);
    }
Пример #5
0
    private void Load(InputBuildContext context)
    {
        context.info.loaderCount++;

        int count = context.LoadFromScene <OFMConnection>();

        context.Log(string.Format("Loaded {0} off-mesh connections.", count), this);
    }
Пример #6
0
    private void Load(InputBuildContext context)
    {
        context.info.loaderCount++;

        int count = context.LoadFromScene<MeshFilter>();

        context.Log(string.Format("{0}: Loaded {1} MeshFilters", name, count), this);
    }