示例#1
0
    private void Awake()
    {
        inputActions   = GameObject.Find("InputManager").GetComponent <InputActionsManager>();
        screenMaterial = GetComponent <MeshRenderer>().materials[1];

        target.listener = this;
    }
示例#2
0
 protected virtual void Awake()
 {
     inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>();
     if (inputActionsManager == null)
     {
         Debug.LogError("No inputActionsManager found");
     }
 }
示例#3
0
 private void Awake()
 {
     inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>();
     grabListeners       = new List <GrabListener>();
 }
示例#4
0
 protected override void Awake()
 {
     base.Awake();
     inputActions = GameObject.Find("InputManager").GetComponent <InputActionsManager>();
 }
示例#5
0
 private void Awake()
 {
     inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>();
 }
示例#6
0
 private void Awake()
 {
     virtualCamera       = GetComponent <CinemachineVirtualCamera>();
     inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>();
 }