private void Awake() { inputActions = GameObject.Find("InputManager").GetComponent <InputActionsManager>(); screenMaterial = GetComponent <MeshRenderer>().materials[1]; target.listener = this; }
protected virtual void Awake() { inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>(); if (inputActionsManager == null) { Debug.LogError("No inputActionsManager found"); } }
private void Awake() { inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>(); grabListeners = new List <GrabListener>(); }
protected override void Awake() { base.Awake(); inputActions = GameObject.Find("InputManager").GetComponent <InputActionsManager>(); }
private void Awake() { inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>(); }
private void Awake() { virtualCamera = GetComponent <CinemachineVirtualCamera>(); inputActionsManager = GameObject.Find("InputManager").GetComponent <InputActionsManager>(); }