示例#1
0
        public void Setup()
        {
            var go = new GameObject();

            m_BehaviorParameters = go.AddComponent <BehaviorParameters>();
            var action = new InputAction("action");

            m_Adaptor  = new TestAdaptor();
            m_Actuator = new InputActionActuator(null, m_BehaviorParameters, action, m_Adaptor);
        }
        public void Setup()
        {
            var go = new GameObject();

            m_BehaviorParameters = go.AddComponent <BehaviorParameters>();
            var action = new InputAction("action");

            m_Adaptor  = new TestAdaptor();
            m_Actuator = new InputActionActuator(null, m_BehaviorParameters, action, m_Adaptor, new InputActuatorEventContext(1, InputSystem.AddDevice <Gamepad>()));
        }