public void Setup() { var go = new GameObject(); m_BehaviorParameters = go.AddComponent <BehaviorParameters>(); var action = new InputAction("action"); m_Adaptor = new TestAdaptor(); m_Actuator = new InputActionActuator(null, m_BehaviorParameters, action, m_Adaptor); }
public void Setup() { var go = new GameObject(); m_BehaviorParameters = go.AddComponent <BehaviorParameters>(); var action = new InputAction("action"); m_Adaptor = new TestAdaptor(); m_Actuator = new InputActionActuator(null, m_BehaviorParameters, action, m_Adaptor, new InputActuatorEventContext(1, InputSystem.AddDevice <Gamepad>())); }