private void Start() { inplayUIController = FindObjectOfType <InplayUIController>(); //gameController = FindObjectOfType<GameController>(); //rend = GetComponent<SpriteRenderer>(); //StartCoroutine("FadeOut"); soundController = SoundController.FindSoundController(); }
// Use this for initialization void Start() { startingPoint = GameObject.FindGameObjectWithTag("StartingPoint").transform; inplayUIController = FindObjectOfType <InplayUIController>(); soundController = SoundController.FindSoundController(); timeLeft = FindObjectOfType <TimeLeft>(); initialTime = timeLeft.timeLeft; player = FindObjectOfType <PlayerMovement>(); scoreScript = FindObjectOfType <ScoreScript>(); initialScore = scoreScript.Score; }