Beispiel #1
0
 private void Start()
 {
     inplayUIController = FindObjectOfType <InplayUIController>();
     //gameController = FindObjectOfType<GameController>();
     //rend = GetComponent<SpriteRenderer>();
     //StartCoroutine("FadeOut");
     soundController = SoundController.FindSoundController();
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        startingPoint      = GameObject.FindGameObjectWithTag("StartingPoint").transform;
        inplayUIController = FindObjectOfType <InplayUIController>();
        soundController    = SoundController.FindSoundController();

        timeLeft    = FindObjectOfType <TimeLeft>();
        initialTime = timeLeft.timeLeft;

        player = FindObjectOfType <PlayerMovement>();

        scoreScript  = FindObjectOfType <ScoreScript>();
        initialScore = scoreScript.Score;
    }