public override void Update(float time) { InnerActionState.Update(JEaseMath.QuintInOut(time)); }
public override void Update(float time) { InnerActionState.Update(EaseMath.SineIn(time)); }
public override void Update(float time) { InnerActionState.Update(MTEaseMath.ElasticOut(time, Period)); }
public override void Update(float time) { InnerActionState.Update(JEaseMath.BackIn(time)); }
public override void Update(float time) { InnerActionState.Update(EaseMath.ExponentialInOut(time)); }
public override void Update(float time) { InnerActionState.Update((float)Math.Pow(time, Rate)); }
public override void Update(float time) { InnerActionState.Update(MTEaseMath.CircIn(time)); }
public override void Update(float time) { InnerActionState.Update(CCEaseMath.BounceIn(time)); }
protected internal override void Stop() { InnerActionState.Stop(); base.Stop(); }