public MStepRes Handle(long playerId, MStepReq message) { InitGameScene.AddWaitingPlayerId(playerId); InitGameScene.CheckState(_configuration); return(new MStepRes { ID = message.ID, MsgType = EResType.Pong }); }
public MStepRes Handle(long playerId, MStepReq message) { InitGameScene.RemoveWaitingPlayerId(playerId); var gameId = GameClass.GetGameIdWithPlayerId(playerId); IGameClass game = GameClass.GetGame(gameId); game.OnPlayerLeave(playerId); return(new MStepRes { ID = message.ID, MsgType = EResType.Pong }); }