Example #1
0
 public MStepRes Handle(long playerId, MStepReq message)
 {
     InitGameScene.AddWaitingPlayerId(playerId);
     InitGameScene.CheckState(_configuration);
     return(new MStepRes {
         ID = message.ID, MsgType = EResType.Pong
     });
 }
        public MStepRes Handle(long playerId, MStepReq message)
        {
            InitGameScene.RemoveWaitingPlayerId(playerId);
            var        gameId = GameClass.GetGameIdWithPlayerId(playerId);
            IGameClass game   = GameClass.GetGame(gameId);

            game.OnPlayerLeave(playerId);
            return(new MStepRes {
                ID = message.ID, MsgType = EResType.Pong
            });
        }