protected void OnPlayCommand() { Main.Close(); director.UiPlayCommand(); Ingame.Open(); }
protected void OnNext() { Endgame.Close(); director.UiNextCommand(); Ingame.Open(); }
protected void OnRetry() { Endgame.Close(); director.UiRetryCommand(); Ingame.Open(); }
private void OnPlayCommand() { Main.Close(); director.UiPlayCommand(); Ingame.Open(); }