// Use this for initialization void Start() { influenceProtocols = FindObjectOfType <InfluenceProtocols> ().GetComponent <InfluenceProtocols> (); playerValues = FindObjectOfType <PlayerValues> ().GetComponent <PlayerValues> (); statusText = FindObjectOfType <StatusText> ().GetComponent <StatusText> (); this.gameObject.SetActive(false); }
// Use this for initialization void Start() { statusText = FindObjectOfType <StatusText> ().GetComponent <StatusText> (); playerValues = FindObjectOfType <PlayerValues> ().GetComponent <PlayerValues> (); if (!playerValues.playersComputer) { clockOutButton.gameObject.SetActive(false); } statusText.changeText(""); influenceProtocols = FindObjectOfType <InfluenceProtocols> ().GetComponent <InfluenceProtocols> (); planet = FindObjectOfType <Planet> ().GetComponent <Planet> (); // influenceProtocolsPanel.SetActive(false); // dayText.text = "Day " + playerValues.currentDay.ToString (); climateControllers.SetActive(false); messageLoader = FindObjectOfType <MessageLoader> ().GetComponent <MessageLoader> (); messagePanel.SetActive(false); playSoundEffect(1); }