public CharacterMoveHandler(IncomingCommandsQueue incomings, Firerer firererPrefab, DiContainer container) : base(incomings)
 {
     this.firererPrefab = firererPrefab;
     this.container     = container;
 }
示例#2
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 public CharacterShootHandler(IncomingCommandsQueue incomings, DiContainer container) : base(incomings)
 {
     this.container = container;
 }
示例#3
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 public EntityDamageHandler(IncomingCommandsQueue incomings, DiContainer container, OwnTable table) : base(incomings)
 {
     this.container = container;
     this.table     = table;
 }
示例#4
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 public EntityCreateHandler(IncomingCommandsQueue incomings, DiContainer container) : base(incomings)
 {
     this.container = container;
 }
示例#5
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 public BaseCommandHandler(IncomingCommandsQueue incomings)
 {
     this.incomings = incomings;
 }